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Snelly

Tuesday, 25 October 2016

Snelly is a webGL dispersion visualization (inspired by Tantalum). A large number of light rays are cast into a transparent object from a laser, and drawn to the framebuffer. The resulting normalized image converges to a visualization (actually a volume rendering) of the "fluence" (i.e. energy density) of the light in the scene.

glsl-transition

Wednesday, 15 January 2014

Make Transitions Effects with the power of WebGL Shaders (GLSL).

WebGL With Three.js: Basics

Sunday, 1 December 2013

3D graphics in the browser have been a hot topic ever since it was first introduced. But if you were to create your apps using plain WebGL, it would take ages. This is exactly why some really useful libraries have recently came about. Three.js is one of the most popular

Intro to Pixel Shaders in Three.js

Saturday, 8 Feburary 2013

Shaders are the ‘secret sauce’ of modern graphics programming and understanding them gives you a lot of extra graphical fire-power.

Making 100,000 Stars

Saturday, 30 November 2012

A fantastic case-study on Google's recent 100,000 Stars website.